Discursive Essay: Should teens be able to buy violent video games? Discuss. By: Raja Ahmad Mahmood 


Q) Should teens be able to buy violent video games? Discuss.


By: Raja Ahmad Mahmood

Grade: 10-F


Video games? Violent video games? Is the brain of a teenager rewired by a barbaric and violent virtuality? Can this virtuality turn to reality? Or, can this reality turn to virtuality? Not only teenagers, but should adults also be able to buy these violent video games? Should these games even exist, or a big deal is made out of these games by everyone? The answers could be found soon.


People in favour of the topic claim that a teen’s brain can be rewired positively by these violent video games. A father of a 14 year old, made his son learn driving laws and to help people unhelped or helpless by a very known violent video game, “GTA 5”.


Conversely, those opposed to buy video games suggest that negativity always remains in every part of violence and the brain of a teen can be rewired negatively. A thief who tried to rob many banks in  San fransisco and who murdered many there, taught his son to murder people and steal stuff from them, by the same video game, “GTA 5.” Due to this action, this game is going through court rounds but will soon be relieved as the game was made to be played by people above the age of 21.


Nonetheless, advocates of the topic maintain that the game manufacturers have put in a sign up and age restricted registration  system in these video games. John Clarke, the CEO of a video game manufacturing company said in an interview, “Our age-restricted registration does not allow children to play our violent games as we care about their future and the society’s future.”


Unquestionably, critics of this topic believe that age-restriction does not matter at all. Jim moriarty, a professor from the National University of Psychology states, “Age-restriction is just a locked door on a path with no walls or fences around it.”


Thirdly, campaigners of the topic argue that the sellers of these video games don’t sell video games to people below the age of 21 and especially to people who look suspicious.”


At the same time, challengers of the topic claim that any person could be bought. A parent of three children, states, “There are many people out there who could be bought or be used, any child could pay this person and buy a video game and hence none of these policies can work,


Fourthly, pressure groups in favour of the topic maintain that violent video games are not bad for health. Professor John Bolton states, “Our university’s research and advancements have decreased 80% of harmful rays from screens and physical aches in people.”


But, opponents of the topic maintain that physical and eyesight problems are not only the problems to be considered. Sir Jonnathan Arnold, a lecturer from the medical department of the University Of Colorado says, “Violent video games are rewiring human brains, although these changes are drastic in teenagers, Adults are also having their brains rewired, but at a lower rate. These games should not be made as humans have started to have psychological problems and diseases, including adults.”


In conclusion, violent video games are very bad, socially, mentally and physically. I believe that positivity can be found in every aspect of life and that there is no need to ban these games as a wise man once said, “If there is a will, there is a way.”

Positivity can be found no matter what.

About froebelianwriters

I am an English Language teacher teaching O'Levels Edexcel and CIE A Levels at Froebel's International School, Islamabad. I am also working as a Subject Specialist Literacy consultant for the same school. Writing and reading has always been a passion and I try my utmost to instill these habits and hobbies in my students as well. I can be reached/contacted at fabbas227@hotmail.com or 03365287335 Happy reading!

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